Circus Madness – A Circus is coming to your city!
El Circus Madness es un juego desarrollado por CometBits bajo la plataforma de Facebook para la empresa Vudu Magix. El juego invita a sus usuarios a administrar un circo itinerante que han heredado.
Existe un personaje principal del juego (presentador) que guiará a los usuarios durante todas las etapas del juego, el presentador será el que aparezca en cada una de las situaciones que se den en el juego, será el que acompañe toda noticia o novedad que se quiera comunicar al usuario.
Cada usuario nuevo cuenta con un circo predeterminado, el cual incluye una carpa, 4 atracciones (Elefante, Mono, Mago y Payaso), una jaula de animales, un remolque para personajes, un puesto de venta de souvenirs, un puesto de venta de comidas (bloqueados para su uso inicialmente), medio de transporte y una oficina donde se puede ver estadísticas del juego y otras opciones especiales.
Cada jugador debe ofrecer funciones en su circo, seleccionando las atracciones de las que tenga disponible en su inventario. Estas funciones le generan al usuario una cantidad de aplausos que le permite ganar experiencia y subir de nivel.
Cada circo tiene una capacidad de público definida por el tamaño de la carpa, la cantidad de atracciones que se pueden configurar para una función está limitada por la carpa y la capacidad del medio de transporte.
Al terminar cada función, éste generará dinero al usuario, el cual debe ser recolectado en el tiempo establecido ya que este no es acumulable, esto significa que mientras no se haya recolectado las ventas del periodo de tiempo anterior no se generarán nuevos ingresos.
También existe un mall donde el jugador puede comprar atracciones para el circo, temas de circo, medios de transporte, puesto de venta de souvenirs, puestos de venta de comida, entre otros. Estos pueden ser comprados con dinero virtual del juego o dinero real, dependiendo del ítem que se desee comprar.
Asi como también las atracciones dentro de cada carpa.
Se puede enviar regalos entre amigos del juego, estos regalos son insumos necesarios para el funcionamiento del circo y se consumen en un tiempo específico.
El juego otorga logros por las tareas y objetivos alcanzados por los usuarios a lo largo del juego, estos representan sus puntos de experiencia y les permite aumentar de nivel. También se les otorga trofeos e insignias que pueden presumir frente a sus amigos y demás jugadores.
Durante las actividades del juego se generarán publicaciones de muro en el perfil de facebook del usuario, estás no serán automáticas, será necesaria la aprobación del jugador cada vez que se genere una acción para publicar en el muro.
Puedes ver más acerca del juego en https://www.facebook.com/CircusMadness
The founders and the Facebook Developer Garage Guayaquil

At 2009 we started with 6 co-founders trying to conquer the world, coding really cool stuff at houses to create an startup. To give a summary,we realize that there wasn't an entrepreneurial ecosystem in Ecuador so we wanted to organize a great event to start the revolution. We were surprised by things going on out there in the US such as YCombinator, TechCrunch Disrupt, Facebook Viral Apps, Startup Weekend. We were passionate about creating an startup and having funding cause we though that there were a lot of better ideas in our head and a lot of talent in our brains to disrupt in sillicon valley.
As time passed by, the Facebook Developer Garage was more near to be happening and we gave up with the idea of organizing an Startup Weekend, cause there wasn't a strong entrepreneurial community in Ecuador. Of course there was our friends of the community at Iguana Valley, but that wasn't enough for what Clint Nelsen from Startup Weekend was asking in terms of audience and participants (hungry and young entrepreneurs).
So we accepted the chalenge of organizing the first and only Facebook Developer Garage in Guayaquil, Ecuador. We had great people working with us, just to make meaning. It was a great experience and nobody can understand how important this was. So many people were thinking in Facebook and the commercial stuff and marketing but not in our vision of a stronger community of entrepreneurs.
About the garage?
An event that brings together entrepreneurs and creatives who want to learn, collaborate and share about the advantages of the platform of the biggest social network in the world, FACEBOOK.
The first Facebook Developer Garage Guayaquil took place on Saturday October 24, 2009, in the auditorium of the Faculty of Electrical Engineering and Computer Science at Escuela Superior Politécnica del Litoral (ESPOL).
It was attended by several international speakers, that shared with the audience their experiences and anecdotes.
Among the international speakers were Nick Gonzalez, former in TechCrunch and social media expert, he once was in charge of the discovery of the new wave of new companies with small capital, as Y-Combinator incubator.
Another international speaker who participated was the Peruvian Bruno Kámiche, founder of the company Inventarte.net, developer of Facebook applications for business, and creator of CrazyCombi. He explained step by step the development of the Facebook PHP API.
We also have a video conference with Dan Borthwick, Multiplatforms Chief Technology and Senior Developer from Playfish Games Ltd, a company in the gaming industry on social networks. Playfish was known by the popular game Pet Society.
Here comes a great video about the event, created by a member of the Entrepreneurship Club at Espol, Erika Perugachi!
But you know what is the best part? Press and Facebook recognition to our effort ! Check this!
The Facebook Developer Garage Guayaquil covered several topics during the conference, the topics discussed were:
1. Facebook Connect and web sites benefits.
2. Facebook as an influence in politics.
3. Facebook and its platform, creating new business models.
4. Main ways to integrate Facebook.
5. The platform for effective marketing and advertising.
6. Future of Facebook: Demand vs. Discovery = Google vs. Facebook.
7. Viral advertising through Facebook applications.
8. FbFund, money fund to finance entrepreneurs and the App Verification Program.
At last but not least, to remember our great co-founders and co-workers that made possible this great event at that time, people that believed in our vision and mentors that helped us in many ways.
The human resource:
Luis Loaiza
Marcos Calderón
Andrés Granda
Andrés Vargas
Josue Granda
Luis Bajaña
Erika Perugachi
Emma Montoya
Alexandra Cacao
To our teachers and mentors:
Sergio Flores
Guido Caicedo
To the clubs and institutions
Club de Emprendedores ESPOL
CISE ESPOL
Real time games – Introducing Rocket Server
At Comet Bits we are very passionate about real time applications. Since the start of the company at my home, we start building some labs related to virtual worlds, tile based and multiplayer games. When big projects came to our pipeline we start developing a reliable socket server to handle at least 10 000 of concurrent connected users. Our first lab was based on the zynga game yoville and worked pretty good. After a lot of coding we finally launch our beta version based on a turn based card game.
In the battlefield
Rocket Server now is a complete middleware used for multiplayer games with a lot of features. We build all the persistence data handling and the rooms and zones logic. We had a lot of problems with some synchronization and contention issues but we fixed them with success.
Rocket Server is our middleware for web and mobile multiplayer games and applications. The last feature we develop was the support for HTML5 web sockets and also build code for blackberry protocol! These are great features because now we can create cross platform multiplayer games.
What is the plan?
The plan now is to create more real time games and partner with any other game studio who want to try our technology to enhance their casual games or game ideas. We are ready now to launch our mobile blackberry version of the card game featured on the web (apps.facebook.com/clubcuarenta) . Be ready to get some news about it.

























