El Circus Madness es un juego desarrollado por CometBits bajo la plataforma de Facebook para la empresa Vudu Magix. El juego invita a sus usuarios a administrar un circo itinerante que han heredado.
Existe un personaje principal del juego (presentador) que guiará a los usuarios durante todas las etapas del juego, el presentador será el que aparezca en cada una de las situaciones que se den en el juego, será el que acompañe toda noticia o novedad que se quiera comunicar al usuario.
Cada usuario nuevo cuenta con un circo predeterminado, el cual incluye una carpa, 4 atracciones (Elefante, Mono, Mago y Payaso), una jaula de animales, un remolque para personajes, un puesto de venta de souvenirs, un puesto de venta de comidas (bloqueados para su uso inicialmente), medio de transporte y una oficina donde se puede ver estadísticas del juego y otras opciones especiales.
Cada jugador debe ofrecer funciones en su circo, seleccionando las atracciones de las que tenga disponible en su inventario. Estas funciones le generan al usuario una cantidad de aplausos que le permite ganar experiencia y subir de nivel.
Cada circo tiene una capacidad de público definida por el tamaño de la carpa, la cantidad de atracciones que se pueden configurar para una función está limitada por la carpa y la capacidad del medio de transporte.
Al terminar cada función, éste generará dinero al usuario, el cual debe ser recolectado en el tiempo establecido ya que este no es acumulable, esto significa que mientras no se haya recolectado las ventas del periodo de tiempo anterior no se generarán nuevos ingresos.
También existe un mall donde el jugador puede comprar atracciones para el circo, temas de circo, medios de transporte, puesto de venta de souvenirs, puestos de venta de comida, entre otros. Estos pueden ser comprados con dinero virtual del juego o dinero real, dependiendo del ítem que se desee comprar.
Asi como también las atracciones dentro de cada carpa.
Se puede enviar regalos entre amigos del juego, estos regalos son insumos necesarios para el funcionamiento del circo y se consumen en un tiempo específico.
El juego otorga logros por las tareas y objetivos alcanzados por los usuarios a lo largo del juego, estos representan sus puntos de experiencia y les permite aumentar de nivel. También se les otorga trofeos e insignias que pueden presumir frente a sus amigos y demás jugadores.
Durante las actividades del juego se generarán publicaciones de muro en el perfil de facebook del usuario, estás no serán automáticas, será necesaria la aprobación del jugador cada vez que se genere una acción para publicar en el muro.
Puedes ver más acerca del juego en https://www.facebook.com/CircusMadness
At 2009 we started with 6 co-founders trying to conquer the world, coding really cool stuff at houses to create an startup. To give a summary,we realize that there wasn't an entrepreneurial ecosystem in Ecuador so we wanted to organize a great event to start the revolution. We were surprised by things going on out there in the US such as YCombinator, TechCrunch Disrupt, Facebook Viral Apps, Startup Weekend. We were passionate about creating an startup and having funding cause we though that there were a lot of better ideas in our head and a lot of talent in our brains to disrupt in sillicon valley.
As time passed by, the Facebook Developer Garage was more near to be happening and we gave up with the idea of organizing an Startup Weekend, cause there wasn't a strong entrepreneurial community in Ecuador. Of course there was our friends of the community at Iguana Valley, but that wasn't enough for what Clint Nelsen from Startup Weekend was asking in terms of audience and participants (hungry and young entrepreneurs).
So we accepted the chalenge of organizing the first and only Facebook Developer Garage in Guayaquil, Ecuador. We had great people working with us, just to make meaning. It was a great experience and nobody can understand how important this was. So many people were thinking in Facebook and the commercial stuff and marketing but not in our vision of a stronger community of entrepreneurs.
About the garage?
An event that brings together entrepreneurs and creatives who want to learn, collaborate and share about the advantages of the platform of the biggest social network in the world, FACEBOOK.
The first Facebook Developer Garage Guayaquil took place on Saturday October 24, 2009, in the auditorium of the Faculty of Electrical Engineering and Computer Science at Escuela Superior Politécnica del Litoral (ESPOL).
It was attended by several international speakers, that shared with the audience their experiences and anecdotes.
Among the international speakers were Nick Gonzalez, former in TechCrunch and social media expert, he once was in charge of the discovery of the new wave of new companies with small capital, as Y-Combinator incubator.
Another international speaker who participated was the Peruvian Bruno Kámiche, founder of the company Inventarte.net, developer of Facebook applications for business, and creator of CrazyCombi. He explained step by step the development of the Facebook PHP API.
We also have a video conference with Dan Borthwick, Multiplatforms Chief Technology and Senior Developer from Playfish Games Ltd, a company in the gaming industry on social networks. Playfish was known by the popular game Pet Society.
Here comes a great video about the event, created by a member of the Entrepreneurship Club at Espol, Erika Perugachi!
But you know what is the best part? Press and Facebook recognition to our effort ! Check this!
The Facebook Developer Garage Guayaquil covered several topics during the conference, the topics discussed were:
1. Facebook Connect and web sites benefits.
2. Facebook as an influence in politics.
3. Facebook and its platform, creating new business models.
4. Main ways to integrate Facebook.
5. The platform for effective marketing and advertising.
6. Future of Facebook: Demand vs. Discovery = Google vs. Facebook.
7. Viral advertising through Facebook applications.
8. FbFund, money fund to finance entrepreneurs and the App Verification Program.
At last but not least, to remember our great co-founders and co-workers that made possible this great event at that time, people that believed in our vision and mentors that helped us in many ways.
The human resource:
To our teachers and mentors:
To the clubs and institutions
Club de Emprendedores ESPOL
Hey! this post is very interesting as always, we are going to talk a little about "Epidemia El Machetazo" application. This is an facebook application that was developed this year for Halloween for the "El Machetazo retail store" in Panama.
The purpose of this application was to transform yourself into a zombie for the past halloween. What the user had to do was upload a photo and start editing through objects and tools that the application offered. You were able to choose from mouths, skins, eyes, noses, blood and extra items and effects.
The game allowed the user to zombify all the photos he wanted as many times as he wanted. And once finished editing the photo, he could share it with his friends and infect other friends publishing in their walls about the application. (like the classic button "invite your friends.")
Initially "El Machetazo" consisted with a FanPage and 400 fans, once launched the application of the zombie epidemic, the number of fans increased and reached more than 7000 fans in a week. Nowadays the FanPage has 7920 fans and the number continues to grow day by day for its success.
The slogan of the application says: "Let this Halloween being infected with the epidemic of El Machetazo."
Click on "me gusta" and Zombified your Facebook, when have you seen a zombie alone?
The most important part is that this is the first Facebook application that is featured in a news paper in Panamá and we are the first company in Ecuador that reach this meaningful news in a foreign country. We are proud of our team and we will continue to be PIONEERS and creating great stuff that goes beyond the expectations. Below is the post from one of the most popular and important NewsPaper company in Panama.
Hope you had enjoy this post as much as we do, we have a lot more news to publish about some great tools and services that we are currently developing, thanks for following us!
Partner: Mercadeo Electrónico
Type: Facebook Application
Client: "El Machetazo" Panamá
Rebecca Black Quotes is an application that was created as a joke to fool the singer Rebecca Black with phrases that appear in her video “Friday”.
At that time, Rebecca Black was best known for the video of her song. People made comments both good and bad to it. Therefore, our initiative to create this application was born from the majority of comments that were in jest.
The application says: "Find Some quotes of the best singer in the World! This is so FUN FUN FUN! Everybody is using this app! Now invite your frieeeeeeends! "
Unfortunately the application hadn’t the reception we expected. There were just a few users who joined the application and obtained their quotes of Rebecca Black. However, we feel very comfortable with the application that we created (IKEA effect maybe), we did it just for fun but expecting to go viral.
Hope you have enjoyed this post about our funny failure. Perhaps, you will understand the entrepreneurship soul we have .
For the Champions League final played on Saturday 27th of May, 2011 we became part of a National TV Channel campaign to support the ecuadorian soccer player Antonio Valencia, who played for the Manchester United.
Through social networks like Facebook and Twitter we start promoting the match, showing pictures of Valencia, of the Manchester United, asking questions to the fans, giving away some wallpapers and keep them with fresh news about the players and the teams.
Then we create a social application in Facebook called ¡Dale+Valencia! with a very interesting concept! The idea was to fill a virtual Wembley stadium to support the Ecuadorian soccer star and to give the ecuadorians the opportunity to be part of the match too, even if it was in the virtual world.
In just one week, people were encouraged to join the fanpage of the TV Channel, that was going to broadcast the match, and start supporting "Valencia" having a seat in the virtual stadium with their friends.
The application simulates a Wembley Stadium and allowed users to take a seat in any of the stands. Users could select any available seat in the stadium and sit with friends or others who were out there.
Once seated at Wembley stadium, users could show their support for Valencia inviting their friends to enter the application, commenting on the Facebook wall and even make a "wave" as ecuadorians usually do in a stadium.
With a total of 108,246 users, this is the first application to have this numbers in one week in Ecuador. It was possible to simulate more than a full Wembley Stadium to show support for Valencia.
On the other hand, on twitter the hashtag #YoEnWembley was created to show our support to Valencia and describe what would you (as an ecuadorian) do if you were really sitting at Wembley Stadium.
“La Polla Mundialista” was a project developed by CometBits on the Facebook platform for the 2010 World Cup.
This project was created by the name of “La Polla Mundialista” and was successful in 2010. It was the first application that was developed for a global forecast.
After a week of its release, it received more than 50,000 users around Latin America. This project did not have any investment in advertising, only social propagation strategies. That means, we didn’t use any money to advertise the project, the strategy of social propagation refers to the popularity of the product through social networks. On Facebook every time a user used the application and obtained its global forecast, this was published in the wall of the user on Facebook, allowing their friends and supporters see this application and have the curiosity to go and see what it is.
For this year 2011, CometBits exported this product (Sports Predictions) and sold it to SPORTLINE AMERICA in Panama, Venezuela and Colombia to use as a prognostic in the “Copa America”.
The idea is the same as “La Polla mundialista”. Users select the teams that they thought would reach the round of 16, quarterfinals, semifinals, final, and finally the team that would win the Copa America.